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Solution

Streaming&Media

Low-latency live and on-demand video, audio and WebRTC that just plays.

From £10,000Indicative. Every project is quoted to scope.

We build live and on-demand media systems: WebRTC for real-time interaction, transcoding for reliable playback and players that behave across devices. The aim is low latency and few dropped streams under real load.

What we do

Live and real-time video

Low-latency live streaming and WebRTC for calls, events and interactive sessions. We tune the pipeline for the trade-off you need between latency, quality and cost.

Transcoding and delivery

Transcoding into adaptive bitrates and delivering them so playback stays smooth on slow connections. We handle the encoding ladder, storage and cache strategy end to end.

Players and on-demand libraries

Cross-device players and video-on-demand catalogues with the controls your audience expects. We cover captions, thumbnails and resumable playback rather than leaving them as afterthoughts.

Where it fits

Use cases.

Platforms delivering live or on-demand video and audioTeams building real-time video calling or conferencingMedia libraries needing reliable transcoding and playbackProducts where low-latency interaction is the core experience

Live and on-demand delivery

Ingest a stream, transcode it into multiple qualities, and deliver it with an adaptive player that adjusts to each viewer's connection. Playback stays smooth across phones, laptops, and patchy networks.

Real-time interaction

Build low-latency video and audio with WebRTC for calls, live events, or two-way experiences. We handle the signalling, media routing, and fallbacks that make it hold together.

Media processing pipeline

Transcode, package, and store uploads automatically so every file is ready to stream in the right formats. Thumbnails, captions, and multiple renditions are generated as part of the flow.

Capabilities

Everything it covers.

  • Live ingest and on-demand video and audio delivery
  • Transcoding into multiple resolutions and bitrates
  • Adaptive bitrate players for smooth playback
  • WebRTC for low-latency, real-time media
  • Packaging for common streaming formats
  • Automatic thumbnails, renditions, and captions
  • Secure, signed access to protected content
  • Monitoring of stream health and playback quality

Typical timeline

A working streaming or real-time prototype usually takes six to ten weeks; scale hardening depends on your audience size.

How scope works

Bandwidth and delivery infrastructure are ongoing running costs that sit outside build effort. We help you plan for them realistically before you commit to a model.

From £10,000

How we work

Four steps, no surprises.

01

Scope

We map the goal, the constraints and the risks, and agree a fixed brief before anything starts.

02

Design

Interfaces, architecture and the plan, reviewed with you before a line of code is written.

03

Build

Type-safe, tested delivery in short increments you can see and steer.

04

Launch & care

We ship, hand over everything, and keep it running if you want us to.

What you get

Deliverables

  • Live streaming or WebRTC pipeline tuned for your latency target
  • Transcoding workflow producing adaptive bitrate output
  • Cross-device video player with captions and resume
  • Video-on-demand catalogue and storage setup
  • Load and quality report across representative networks

Tools & technology

  • WebRTC
  • Live video
  • Transcoding
  • Video on demand

Outcomes

What you can expect.

Playback that adapts to each viewer's connection

Real-time experiences that stay in sync under load

An upload-to-playback pipeline that runs without hand-holding

Visibility into stream health and playback problems

Questions

Good to know.

How long does Streaming & Media take?

Timelines depend on scope. Most engagements run from a few weeks to a few months, and you get a firm estimate after a short scoping call.

How is it priced?

From £10,000 is an indicative starting point. Every project is quoted to the scope we agree, with no surprises later.

Do we own what you build?

Yes. You own the source code, the design files and the accounts. There is no lock-in.

Do you maintain it after launch?

We can. Hosting, monitoring and updates are available as an ongoing plan, or we hand over cleanly to your team.

Start a project

Let'sbuildyourstreaming&media.